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Cross Of Auria: Episode 1 Download For Pc [PC]

Updated: Mar 6, 2020





















































About This Game Cross of Auria is set in a world where the memories of all the inhabitants were wiped out by a plague known as the Scourge. This plague throws our hero's consciousness into the realm between worlds - the Veil, forever establishing her ties to that land and ability to cross into it. Now, a girl who would have led a normal life is given the gift of electrogenesis- the reason for which she must uncover.About Cross of Auria: Episode 1 Cross of Auria: Episode 1 is the first installment of a new RPG universe. The story is told from the hero's perspective and focuses on the early days of the most recent Scourge outbreak. While some cities had prepared strategically placed information to help residents find their purpose after the memory-erasing fog, most of the world wakes up without such help - leading to panic and chaos. Man, monster, and Gods alike fell victim to the loss of all that made them who they were. Each chapter of the story may be released as a living project. While the project is live and in development, all updates and additions are free of charge. Cross of Auria: Episode 1 is no longer a live project and no longer receives content updates, bug fixes, or other patches following any schedule. About the Gameplay Cross of Auria: Episode 1 features classic style turn-based combat in a fantasy world. A number of puzzles can be found throughout the game including during combat. It is important to try different approaches to each situation. As the player, you control the main protagonist Ruby in her efforts to reclaim her memories from the Scourge and the evil force which created it.Features A new story crafted with the intent to create the next long lasting comic book style universe. A story that starts in the first few days of the world's memory. Optional side-quests and bosses. A bounty/hunt system inspired by various RPG series'. An arena where the party can revisit previous areas at higher levels for better rewards, inspired by MMO group dungeons. Achievement Support for Windows.Additional Info The completion time for a new player to finish all content within the game, both main story and optional, is roughly 7-9 hours, provided they don't skip dialogue and complete all available quests. While the game was in its living state, players received patches and content updates at no additional cost. New players just picking up the game will have access to all content deployed during the entire lifespan of the game. a09c17d780 Title: Cross of Auria: Episode 1Genre: Indie, RPGDeveloper:HardytierPublisher:HardytierRelease Date: 31 Dec, 2017 Cross Of Auria: Episode 1 Download For Pc [PC] RECOMMENDED : Ratings 7\/10 (Interesting Game Mechanics)This game is indeed a surprising "GEM" which I enjoyed very much. 2 days ago, I bought it for a surprisingly low price of under $1, and it was not even on sale. That was the day that it was just release on Steam, and there were NO user reviews at all. The graphics looks ok, but I cannot tell by looking at the pictures if it would be a good game at all. There were also almost no information about this game, except for a facebook account with some info.I bought the game, and since then I have been playing for more than 12 hours. The story is kind of interesting but complex, with some dream sequences that I do not understand. However, I can sense that it is a well thought-out game, with a huge game world, and a developer that is actively working on additional contents which would be released "free". That is great!!!The game is a typical RPG Maker game, with some interesting twists in game mechanics. You can buy weapons and armor from shop, but monsters will also drop new schematics and new crafting parts which you can use to crafter better weapons and armors. Similarly you can also craft certain spells and powers from assembling various battle drops and chest contents. This will make detail exploration of the huge game world extremely important, as you can get a lot of goodies and powers if you merticulously look through every nook and cranny.There are many types of quests. Beside the main storyline quests, there are contract quests from notice-board, side quests given by NPCs and a place called the Rabbit Foot that provide a series of additional quests. So far, after 12 hours I am not far from the start of the game, and will update my review as I spend more time on this game.The steam achievements are also well made as well. I spend 12 hours and managed to get only 4 achievements, so the game really makes me work for them. That is great.Anyway, for 99 cents, this is definitely a game worth getting. That I have no doubt.. A big "thank you" to Jargonaut for the excellent review, which decided me to buy this game. I am a big fan of old-style RPGs and especially of RPGMakers, so this is just the type of game I like to play. I am not much of a reviewer, and just wanted to say that I find this to be a very nice and - so far - easy enough to play game. I prefer this type of game to difficult games with impossible battles, and recommend this game to players who also like to play games that aren't too stressful and complicated. Update 0.0.72 (Easter Event & Story) (27.03.19): Xmas event is over and replaced by the Easter Event. Story added up to Stage 50. Pet Food Achievement target after 100 reworked. Battlefield Hell Spirit Upgrade Wave HP & Timer Reset will now apply the reduction instantly (like Demonic essence upgrade do). Lots of typos fixed. Next feature is ready but still on test and will be added around 2nd week of April. (actually it might be 3 new feature at once :o).. Update 0.0.78 (Classes) (05.05.19):: Classes has been added when you reach stage 225. New special recipe added to Alchemy Lab, Minor Prestige (unlocks after 6th prestige). All the recipe resets you could possibly want. Z14 / SZ7 & Boss 3 item 2 added. Z14 Bait + 2 Perks Bait has been added. Z13 Slime Exp increased. Color Blind Mode added for Alchemy Lab (and Slime Adventure). Individual checkboxes for each dungeon when using auto dungeon.Fix: No reincarnation challenge time is fixed.Fix: Capt Morgue (Z13 slime) adventure bug fixed.Fix: Slime juice appearing in wants before stage 275 cleared.. Update 0.0.75-1 (Hot fix) (21.04.19):: Fix alchemly lab bonus display was wrong. Dan did a dumb, sorry.. Update 0.0.71 (New Gems) (20.03.19):: 21 News Gems added. More bugs & typos fixed. Special steam on, chat has been updated to include the ability to block people who annoy you. Click the help button in chat for more details.. Update 0.0.82 (Gen v2 & more) (22.05.19):: Generator V2 unlock at stage 380. Replaced the Baby Endurance for balance reason and to lower the active time needed (something else will come for Fishing endurance later don't worry). Can't tell if your slime has a double stat? It now has a + after the bonus name. Dungeon auto now switches dungeons offline as well. Sort filters added to alchemy lab. Fixed mana refill bug from cooking perms. Fixed offline DE from baby not applying for the Reincarnation bonus. Fixed Exp Injector not being usable with certain cooks active.. Hot fixes since 0.0.78 (07.05.19):: Minion lab has a Max level, this is made mostly to be able to make a proper adventure balance (Slime drop & rarity are also totally removed). Z10 Z11 Z12 Z13 Z14 Monster stats lowered by 10-25% & T2 Z13 Z14 Drop Rarity boosted. Auto Conjuring fixed (it wasn't including the new Conjurer bonus). Fishing Bait 14, 15 & 16 tooltip fixed. Alchemy Lab 'cancel' recursion bug fixed. Z13 Drop & Rarity buffed. Mana Cap Rate has new tier. SZ7 fixed. Exp purchase got 1m & 100m button (next update will have a custom purchase).. Update 0.0.66-1 (Adv Zone & Fix): New:- Added Z11 with a 9 Items.- Added 1 Item on Boss 2 for Minion level 176+.- Inventory can now be expended by dragging it to show all the items at once.Fix:- Save files modified and should be more reliable now.- BA & Block Auto now work even if adventure isn't focused.- Settings button has arrow so it make it more clear that you can scroll down menu.- Inventory will now display the stats of equipped items when mousing over their location in the inventory.- Better tooltips for dungeons.- Fixed Labala spell (had a bug with the + button).- Fixed the tutorial reward color (was too flashy previously).- Fixed the Fishing Dungeon not working Offline.- Fixed a bug with Auto Lab.Steam:- Account linking removed, it's safer to simply use export and import.- Chat system improved.. Update 0.0.67 (Waifu) (26.02.19):: New: WAIFU Feature unlocks at stage 40 and can be found in adventure (try to find the perfect one). Adventure Z12 added with 9 items + Boss 2 final drop. Soul Shop: Auto Dungeon, Beer Pack, Harem Bed, Satanas, Love Pill, Love Potion. Enhanced notifications, mouse over to dismiss or click to go to the feature. Fix: Sort filter moved, labeled and organized for end game as bonuses only show if you have items with those bonuses. Kongregate Leaderboard limit increased and Genealogy Level added. Gathering high numbers added into the Short scale. Boss 2 Legs Attack & Defense increase per level fixed. Save button disabled until offline time completes or until no saves are found. As always a lot more typos fixed.Price Change:Conjuring:Abraca & Hocus Mana Cost increase more after level 100Open & Izzy Mana Cost increase more after level 90Simsa & Alak Mana Cost increase more after level 80Jantar & Shaba Mana Cost increase more after level 70Crappis, Bobbidi, Jadu, Labala Mana Cost increase more after level 40Bibbidi level max is set to 50Bibbidi is no longer affected by Plaza Magic CircleTown: Cottage level max is set to 35Pens level max is set to 50Plaza:HellWell Log Cost increase more after level 50HellWell Mana Cost increase more after level 100Aqueduct Log Cost increase more after level 50Aqueduct Mana Cost increase more after level 75Arena & Commando Log Cost increase more after level 35Arena & Commando Mana Cost increase more after level 50Magic & Laboratory Ore/Mana Cost increase more after level 35Workshop & AdvGuild Ore/Mana Cost increase more after level 30Field & Academy Gem/Mana Cost increase more after level 25Library Gem/Mana Cost increase more after level 40Dungeon:Attack/Defense HP increase more after floor 150Mana HP increase more after floor 150Conjuring HP increase more after floor 75Gold/Exp HP increase more after floor 100Meditation HP increase more after floor 100Essence HP increase more after floor 100Gathering HP increase more after floor 75Reincarnation HP increase more after floor 75Spiritus HP increase more after floor 75Battlefield HP increase more after floor 100Fishing HP increase more after floor 25

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